I’ve never funded a Kickstarter campaign for a video game before, but I nearly did for some. KillHouse Game’s Door Kickers had my wallet out, but the nature of the game turned me off. They, like all the other campaigns I was interested in, desired to restore the elements found in the heyday of tactical shooters to a modern gaming platform. In this case, it would be a 2D top-down tactical planning sim inspired by Rainbow Six and SWAT. Although this isn’t a game I would play regularly (for certain reasons), I felt obligated as a RS/SWAT veteran to at least check out the free alpha.