Metal Gear Conspiracy – Part 1

So it’s September 2nd, 2015 – you know what that means:

MGSV: The Phantom Pain was released yesterday

The following series will go through my understanding of the overall Metal Gear storyline and its relation to the crazy shit that’s happening in MGSV. So early game spoilers beware! Read more for…more?

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Quick Review: Codename Cure

Probably the first review that’s actually pretty quick!

Codename CURE was released a little ways back in July on Steam as a free early access game. The short jist: it’s a class based co-op zombie shooter made in the Source engine. You pick from the basic array of classes – ie. guy with shotgun or guy with machine gun – and each come with a particular ability or item that supposedly differentiates that class from the rest.

Unfortunately lackluster gameplay, re-used assets, and poor (often ugly) map design, makes Codename CURE easily forgotten.

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Summer is that time.

Summer is that time where you get up one morning and say “Hey, I’m gonna go and do this thing because I haven’t had the time to before and IT’S SUMMER!!”. We tell ourselves we’re going to renew our lost hobbies and passions and take up new ones. We’re going to take the time to better ourselves and prepare for a brighter future.

This is all true, don’t mistake it. But really, what a crock.

It’s that time again…but I’m serious this time. This blog thing has been sitting around for a few years now. I check in on it now and then and I try to write something, save it as a draft, and it eventually falls out of existence. I don’t really know what it is – what this is.

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Rainbow Six: Siege – October 13th

Rainbow Six as of the past few games has seen the series venture into some interesting and fun directions. But it seems like Siege is only banking on one game mode: siege. Not that it doesn’t seem fun – but also given that the past few games have been bogged with some issues, can a game that only has one real core gameplay differentiator get by with or without similar issues? I love the look, the physics, and the style of where it’s going. I just don’t see the longevity. Not that I’m criticizing it or anything. I just really hope all of the above is completely irrelevant come October 13th.

Quick Review: Door Kickers Alpha (Lite)

A quick look at an alpha of an alpha.

I’ve never funded a Kickstarter campaign for a video game before, but I nearly did for some.¬†KillHouse Game’s Door Kickers had my wallet out, but the nature of the game turned me off. They, like all the other campaigns I was interested in, desired to restore the elements found in the heyday of tactical shooters to a modern gaming platform. In this case, it would be a 2D top-down tactical planning sim inspired by Rainbow Six and SWAT. Although this isn’t a game I would play regularly (for certain reasons), I felt obligated as a RS/SWAT veteran to at least check out the free alpha.

Note: The Alpha 3 “Lite” version was released well before the early access version on Steam. I hadn’t played this version found on their website until recently. Because of obvious reasons, I’ll only be talking about the core portions of the game that are clearly shared across all versions.

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Quick Review: Rainbow Six: Lockdown

Prepare to feel like you’ve been locked down in your seat against your will

Right. Promise me you won’t retreat back to this dark era in the Rainbow Six series. You probably won’t, but for the sake of a much-needed history lesson for Ubisoft, let’s give this a try.

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